COMMANDO
THE RULES
Commando is a team-level. The Attacker team (Color: Green)'s goal is to eliminate the Base's 
Commander, the other team (Color: Blue) must defend him. If all the Attackers are dead, they 
lose. If the Commander dies, the Defender Team loses.
At the beginning of the level, there is the team-choice room, like in a CTF level.
But there are 3 entrances instead of two. The one to the left is for the Attacker team,
the one to the right is for the Defender team, and the one in the middle is for
the Base Commander. When you arrive, only the entrance in the middle is open, and 
after the Commander enters it, it closes, and the two other doors open. So at first,
u should make clear who the commander should be. It should be the best man of the team,
otherwise, the Attackers gonna win easily.
The distribution of the teams should be done before you join the game.

The winning team gains 1 point. The single scores for participating players are NOT counted in!

IMPORTANT NOTES:
1) Every player will only have ONE life, so take care of it. However, I thought
it should not be too boring for those who pass away in the beginning and to wait for the end
of the game. So the dead (except the Commander or the last Attacker left) will be teleported
in a little deathmatch level where they should be able to fight each other or just to view
the action in the main level from any of the 8 installed camera terminals.

2) It is wishful that players do not join the far-progressed game. It could make the competition
unjust.

Maximal players: 16

Changes: The delayed mines explode not after 1 min, but after 10 minutes.

-BG Pimple